Game technologies as a tool for developing the communicative culture of junior schoolchildren
DOI:
https://doi.org/10.31392/ONP.2786-6890.7(2)/2.2024.21Keywords:
game technologies, communicative culture, social adaptation, junior schoolchildren, emotional intelligence, educational process, role-playing games, didactic games, improvisational gamesAbstract
The article is devoted to the study of the important role of game technologies in the formation of primary schoolchildren’s communicative culture in educational activities. Communicative culture is an important component of child development, which includes the skills of effective interaction,
tolerance in communication and the ability to express their thoughts and emotions. The development of these skills contributes to the social adaptation of children, which is a key task of primary education.
Game technologies, as a pedagogical tool, not only facilitate the learning of educational material, but also create an atmosphere of active learning where children can take initiative and cooperate with each other, forming collective values.
The article discusses various types of game technologies, including role-playing and didactic games, which are aimed at developing students’ communicative competencies. Particular attention is paid to role-playing games, where students model real-life situations, which helps to develop effective communication and empathy skills. These game-based learning activities improve students’ speech and teamwork skills, as well as develop creativity and out-of-the-box thinking.
Emphasis is placed on the development of emotional intelligence, which is important for a communicative culture, as it allows students to establish effective social interactions with others.
Game-based methods help to develop motivation to learn, as children learn better through play, forming a positive attitude towards learning and communication with peers and teachers.
Adapting game technologies to the individual characteristics of students is important for effective teaching of children with different developmental rates and personal needs. The flexibility of gaming technologies allows teachers to individualize their approach by selecting appropriate tasks and forms of interaction, which significantly improves learning outcomes and perception of the material.
The paper emphasizes that the introduction of game technologies into the educational process is an effective means of forming the communicative culture of primary schoolchildren. This approach ensures the development of speech skills and has a positive impact on the social adaptation of children, their ability to cooperate, constructive conflict resolution and mutual understanding in the group.